PALEOTONE

THE GUIDE

Everything PALEOTONE does on the FM-1, button by button. Every picture is a real screen, drawn by the firmware itself. Read it from the top the first time, then come back to it as a reference. You can follow along without an FM-1 in the browser version.

Contents

  1. Before you start
  2. The panel
  3. How to read this guide
  4. Six tracks
  5. Tap, hold and lock
  6. Your first five minutes
  7. Sounds and PRESETS
  8. SAURUS: the creature calls
  9. SFX: the prehistoric world
  10. ROAR: drones, war drums, RING
  11. The drum track
  12. Recording
  13. The seven layers
  14. Every page, knob by knob
  15. Sections and the song
  16. The HOME menu
  17. MIDI, the editor, backups
  18. Troubleshooting and recovery

01Before you start

Back up first. Installing replaces the FM-1's firmware. Save your projects with the editor before you start, and see recovery if an install is ever interrupted.
  1. Back up. Open the editor in Chrome or Edge, connect the FM-1 and save a backup of your projects.
  2. Install. Open the installer, connect the FM-1 straight to the computer with a USB data cable (no hub), close other MIDI apps, and press Install. It takes about a minute; don't unplug it.
  3. Switch on. The first power-on shows the boot screen, then plays the demo song, VALLEY OF GIANTS. Press PLAY to stop it. It's yours to change, or clear with TOOLS > NEW.
The boot screen: the PALEOTONE skull and wordmark, PREHISTORIC SYNTH, 2.8.4 ON SLOOP + FELUCCA

PALEOTONE is built on SLOOP 2.8.4 by isod89 (itself on Felucca), so everything SLOOP's sequencer, song mode and editor do is here. On top of that come six tracks instead of four, three prehistoric engines (SAURUS, SFX and ROAR), more than 200 sounds in ten kinds, five prehistoric drum kits, and big Clayborn text on every screen.

No FM-1 yet? The browser version runs the same firmware. Play it with the mouse, the computer keys printed on its panel, or a MIDI keyboard.

02The panel

The FM-1's panel in the browser version: MASTER, SELECT, PRESETS and ALGORITHM knobs, OCT− and OCT+, the screen, KNOB 1 to 4, twelve buttons and 27 keys
The FM-1 as the browser version draws it, with the TRACKS screen in the middle.
ControlIts main job
MASTEROutput volume (headphones and line out).
SELECTThe tempo on TRACKS and inside a layer; on a page, the previous or next page of that button.
PRESETSThe selected track's sound (on the drum track, the kit). A bar names the sound and its kind.
ALGORITHMSelects the track, 1 to 6, on every screen.
KNOB 1–4Whatever the four dials at the bottom of the screen show.
OCT− OCT+Octave down and up (both together: back to 0). On the drum track, ghost and hard hits while held.
PLAYStart and stop. Works inside every layer.
RECRecord (tap). Hold about 2 seconds to clear the selected track.
HOMEBack to the TRACKS screen. Hold it for the menu. Tap it while holding a layer button to lock the layer.
FX SCL ENV LFO EDIT GLO SAVE ARP SEQ Tap for that button's pages, hold for its layer (ENV and LFO only have pages). See tap, hold and lock.
27 keys16 white keys (F3 to G5, called key 1 to key 16 here) and 11 black keys.

03How to read this guide

WrittenMeans
tap FXPress FX and let go without touching anything else.
hold FXKeep FX pressed. Its layer shows after about a third of a second.
FX + key 3Hold FX and, while it is held, press white key 3.
FX + KNOB 2Hold FX and turn KNOB 2.
key 1 … key 16The white keys from the lowest (F3) to the highest (G5).
Key12345678910111213141516
NoteF3G3A3B3C4D4E4F4G4A4B4C5D5E5F5G5

04Six tracks

The TRACKS screen: 72 BPM, LOOP, six tracks CANYON HORN, ICE AGE PAD, SUB BASS, DINO WORLD, CALL KIT, DRUM KIT, and the knobs SWNG LEVEL STEPS PAN
TRACKS, the home screen, with the demo song loaded.

PALEOTONE plays six tracks at once, each with its own colour. Turn ALGORITHM to pick the track you play, record and edit; the screen takes its colour.

TrackPlaysAt first
1a synthMARIMBA
2a synthJUNGLE PAD
3a synthJUNGLE NIGHT
4SFX, the prehistoric worldDINO WORLD
5CALLS, the SAURUS creaturesCALL KIT
6drums, 16 sounds on the keysDRUM KIT

Tracks 1 to 5 can each take any sound: the names are where they start. The demo song swaps in its own (CANYON HORN, ICE AGE PAD, SUB BASS).

TRACKS while playing: the step counter runs and each track's pattern moves on the right

Each line shows a track's sound and, on the right, its pattern; the top shows the tempo, LOOP or SONG, the section and, while it plays, the step. The four knobs set the selected track's SWNG (swing), LEVEL, STEPS (its length) and PAN. SELECT is the tempo.

White on the screen always means what you're touching; red means recording.

05Tap, hold and lock

Every function button has two lives.

PUNCH layer
FX · PUNCH
ERASE layer
EDIT · ERASE
ROLL layer
ARP · ROLL
STEPS layer
SEQ · STEPS
KEY layer
SCL · KEY
MIX layer
GLO · MIX
SONG layer
SAVE · SONG

The layers are described one by one in the seven layers.

06Your first five minutes

  1. Hear the demo. Press PLAY. VALLEY OF GIANTS plays on all six tracks. Lost it? SAVE pages > TOOLS > DEMO brings it back.
  2. Call a creature. Turn ALGORITHM to track 5 (blue, CALL KIT) and play the keys: each key is a different creature, from a growl to a pterosaur shriek.
  3. Shake the ground. Track 4 (orange, DINO WORLD) has thunder, rain, a volcano and footsteps, one per key.
  4. Find a sound. On any of tracks 1 to 5, turn PRESETS. The bar names each sound and its kind; try the SAUR and ROAR kinds.
  5. Record a beat. Turn to track 6 (purple, DRUM KIT), press REC and play the drums. Hold OCT− for ghost notes, OCT+ for hard hits. REC again stops recording; the loop plays on.
  6. Punch in an effect. Hold FX and hold a key: an effect on the whole mix for as long as you hold it.
  7. Undo. EDIT + OCT− takes the last change back; EDIT + OCT+ puts it back.

07Sounds and PRESETS

Turning PRESETS on track 5: the bar at the bottom reads SAUR COMPY PACK
Turning PRESETS on track 5: SAUR COMPY PACK.

Turn PRESETS to change the selected track's sound. Your favourites come first, then the factory sounds by kind, then your own presets. The track's line shows the new name, and a big bar over the knobs names the sound and its kind.

KindSoundsFor
BASS12sub, analog and FM basses
KEYS6pianos, electric pianos
ORGN12organs and FM bells
PAD33pads, choirs, jungle and ice-age beds
LEAD27leads, horns, flutes
PLCK23plucks, marimbas, kalimbas
DRUM9pitched drum and percussion sounds
FX40weather, swarms, glitches, the SFX world
SAUR21SAURUS creatures and CALL KIT
ROAR20ROAR drones, war drums and rituals

Each sound is played by an engine: SLOOP's twelve (ANALOG, FM6, SAMPLE, PHYS and the rest) plus PALEOTONE's three. Tap EDIT to shape the sound with its engine's pages, and save it as your own from the SAVE pages (USER).

08SAURUS: the creature calls

SAURUS is a creature voice: one note is one call, with a body, a throat and a breath. Its twenty creatures run from LOW GROWL and DEEP RUMBLE through HADRO HORN, TYRANT ROAR, RAPTOR BARK and PTERO SHRIEK to BABY REX, SEA MONSTER and COMPY PACK. CALL KIT puts all twenty on the keys at once, starting at C2: play a herd.

SAURUS CALL page: CALL KEYS, SIZE 64, SWOOP 64, LEN 104 ms
EDIT · CALL
SAURUS THROAT page: GROWL 50, BRTH 50, MOUTH 64, WILD 50
EDIT · THROAT
KnobDoes
CALLThe call's shape: BELLOW, ROAR, BARK, HOOT, TRILL, CHIRP, MOAN and more. KEYS (on CALL KIT) gives each key its own creature.
SIZEHow big the animal is: its throat's formants, from small to huge.
SWOOPHow deep the call's pitch moves (up to two octaves).
LENHow long one call lasts.
GROWLA rough throat: the fry of a big animal, an octave down, and grit.
BRTHBreath and air.
MOUTHThe mouth's shape: closed and dark, or open and bright.
WILDMakes each call its own: a little longer or shorter, a little off pitch.

09SFX: the prehistoric world

Track 4's DINO WORLD puts sixteen sounds of the prehistoric world on the white keys, one per key:

1 THUNDER2 RUMBLE3 WIND4 RAIN
5 VOLCANO6 LAVA7 QUAKE8 FOOTSTEP
9 WINGS10 INSECTS11 FAR ROAR12 RIVER
13 FIRE14 ROCKFALL15 TAR PIT16 SQUAWK

Sequence them like drums for a living landscape: rain on every bar, thunder now and then, a far roar on the last beat. The FX kind in PRESETS has more weather and swarms (TROPIC STORM, MONSOON, GEYSER, METEOR, CICADA BUZZ…).

10ROAR: drones, war drums, RING

ROAR's DRONE page on PRIMEVAL: DRN D, DLVL 79, 5TH 71, BRTH 47
EDIT on a ROAR sound (PRIMEVAL): DRONE.

ROAR plays drones under a melody, and drum ensembles that march by themselves: EARTHQUAKE, TUNDRA, PRIMEVAL, STAMPEDE, WAR CHANT, WAR PARADE, RITUAL FIRE, TITAN MARCH, HEARTBEAT, TALK DRUMS, FIVE MOONS, CHAOS DRUMS and more, twenty in all.

The DRONE page sets the drone's note (DRN), its level (DLVL), a fifth above it (5TH) and its breath (BRTH).

The RING page: RING ON
EDIT > RING: ON or OFF.

RING is back: on a ROAR sound, tap EDIT until RING shows (or turn SELECT) and turn KNOB 1 to switch it ON or OFF. With RING on, the drones ring on through the rests while the song plays, instead of stopping with each note. It's saved with the sound.

11The drum track

Track 6 plays 16 drum sounds, one per white key. A black key plays the sound of the white key on its left, for two-finger rolls. Hold OCT− while you hit for ghost notes and OCT+ for hard hits: the FM-1's keys have no velocity, so every hit is GHOST, SOFT, NORM or HARD.

1 KICK2 KICK23 SNARE4 CLAP
5 HAT6 OPEN7 PEDAL8 RIM
9 SNR210 TOM L11 TOM H12 CRASH
13 RIDE14 SHAKE15 CONGA16 BELL

PRESETS on the drum track picks the kit: PALEOTONE's DRUM KIT, TRIBAL KIT, WAR DRUMS, BONE RATTLE and RITUAL, then SLOOP's 32 (808, 909, BOOMBAP, JUNGLE, TECHNO, AMBIENT…), your own sample kits USR1–USR4 and synthesised kits SYN1–SYN4.

The DRUMS screen

With track 6 selected, tap EDIT on TRACKS: the DRUMS screen opens. Tap EDIT again (or turn SELECT) to go from the grid to the kit to one sound.

DRUMS grid: every sound's steps in a grid, knobs SOUND STEP HIT LEVEL
GRID
DRUMS kit: the 16 sounds, knobs KIT LEVEL REVERB PAN
KIT
DRUMS sound: KICK selected, knobs SOUND TUNE DECAY LEVEL
SOUND
ScreenKNOB 1KNOB 2KNOB 3KNOB 4
GRIDSOUND (the row)STEP (the column)HIT: set or clear itLEVEL of that hit
KITKITLEVELREVERBPAN
SOUNDSOUNDTUNEDECAYLEVEL

12Recording

REC READY: PLAY A NOTE, IT STARTS THE LOOP. Knobs LENGTH, START, QUANT
REC while stopped: REC READY.

PALEOTONE records live and layers every pass over the last (overdub). Notes land on the nearest step as you heard them.

WhenREC does
PlayingRecords the selected track at once. REC again stops recording; the loop plays on.
StoppedArms: REC READY. Your first note starts the loop and is step 1. PLAY starts it too; REC again cancels.
Stopped, empty projectA free take: play at your own tempo, then press REC on the "1" after your last bar to close the loop.
Held about 2 sClears the selected track. Let go before the ring fills and nothing happens.

On the REC READY screen, LENGTH sets the loop (1, 2 or 4 bars), START picks your first note or a one-bar count-in, and QUANT on snaps to the steps while off keeps your timing.

Turn ALGORITHM while recording and the take moves to the next track without stopping. The PLAY light flashes on every beat; an audible click is GLO > GLOBAL > CLICK.

13The seven layers

Hold the button; the keys and knobs change job until you let go (or lock it with HOME).

FX · PUNCH

PUNCH layer tiles: LOW, MID, HIGH, LOOP 4, LOOP 8, LOOP 16, LOOP 32, REWIND, OCT UP, FLANGE, STUTT, REV, STOP, HALF, PAN, FREEZE, LOOPBT, LOW, HIGH, PHONE, CRUSH, MONO, FADE, ALIAS, GATE, ECHO, WOBBLE

FX + a key (white or black) plays that key's punch-in effect on the whole mix for as long as it's held: kills, loops and stutters, rewind, tape stop, half speed, freeze, filters, crush, phone, echo, wobble.

FX + KNOB 1master FILTER: left low-pass, right high-pass
FX + KNOB 2DUST: old sampler and vinyl
FX + KNOB 3DUCK: sidechain pump from the kick
FX + KNOB 4TRK FLT: the same filter on the selected track only
FX + OCT− / OCT+reverb throw / echo throw while held

EDIT · ERASE

ERASE layer: EVERY STEP, the 16 keys, knobs SHIFT LENGTH TRANSP
EDIT + key, playingerases that sound or note from every step the playhead passes while you hold it
EDIT + key, stoppederases it from the whole pattern
EDIT + KNOB 1SHIFT: every step one later or earlier
EDIT + KNOB 2LENGTH: right doubles the pattern, left halves it
EDIT + KNOB 3TRANSP: every note a semitone up or down
EDIT + OCT− / OCT+undo / redo
EDIT + a black keydrum track: the white keys mute and unmute their sound instead

ARP · ROLL

ROLL layer: HOLD + KEY, knob RATE

ARP + a held key repeats it on the grid, locked to the tempo and swing, until you let go. KNOB 1 is the RATE: 1/8, 1/16, 1/32, 32T, 1/64. On the drum track add OCT− or OCT+ for ghost or hard rolls. While recording, a roll is written as ratchets. (The arpeggiator itself is on the ARP pages: tap ARP.)

SEQ · STEPS

STEPS layer, PAGE 1/4: the steps with their notes D4, A3, C4, D#4, A#3, knobs NOTE DIV SWNG STEPS
SEQ + empty stepsets it, with the sound or note you played last
SEQ + set step (tap)clears it
SEQ + OCT− / OCT+the page: steps 1–16, 17–32, 33–48, 49–64
SEQ + KNOB 1–4NOTE (or sound) to set · DIV · SWNG of the track · STEPS (1–64)
SEQ + step + KNOB 1–4its note (or which drum sound) · LEVEL / VEL · RATCHET x1–x4 · NUDGE
SEQ + step + PRESETSa parameter lock on that step (ALGORITHM picks which parameter)
SEQ + step + OCT+fill condition: normal, FILL ONLY, NO FILL
SEQ + step + OCT−clears the step's nudge, locks and fill condition

SCL · KEY

KEY layer: KEY C CHR, the 16 keys as notes, knobs CHORD SCALE KEYS TRANSP
SCL + any keythe key of the song: the root of all the synth tracks
SCL + KNOB 1CHORD of the track: OFF, TRIAD, 7TH, 9TH, SUS4, POWER (one finger, one chord)
SCL + KNOB 2SCALE: 16 scales
SCL + KNOB 3KEYS: OFF (chromatic), SNAP (rounded to the scale), WHITE (the white keys walk the scale)
SCL + KNOB 4TRANSP the track, ±24 semitones

GLO · MIX

MIX layer: M1 to M6, S1 to S6, FILL, BAR, TAP, 72; knobs 1, 2, 3, DR
GLO + key 1–6mute / unmute track 1–6
GLO + key 7–12solo track 1–6 (solos add up)
GLO + key 13 (held)FILL while held
GLO + key 14FILL BAR: the next bar plays as a fill
GLO + key 16tap tempo
GLO + KNOB 1–4levels of tracks 1, 2, 3 and the drums

SAVE · SONG

SONG layer: A B C D, SAVE A to SAVE D, LOOP, REC, CHAIN
SAVE + key 1–4play section A–D (playing: from the next bar)
SAVE + several of keys 1–4a quick chain, played in turn when you let go
SAVE + key 5–8save the loop into A–D (over a used one: again within 3 s)
SAVE + key 13LOOP or SONG mode
SAVE + key 14SONG REC: what you play from the next bar is written into the song
SAVE + key 16the SONG screen

14Every page, knob by knob

Tap a button for its pages; tap again (or turn SELECT) for the next. The top of a page shows the tempo and the track; the bottom shows the engine, the sound and the page (ENV 1/2…). Values are drawn large, with a bar under each.

ENV page: ATK 18 ms, DEC 230 ms, SUS 88, REL 185 ms
ENV
LFO page: RATE 1.18 Hz, WAVE SIN, PHS 0, FADE 1.0 ms
LFO
FX page: DST 8, CHO 16, DLY 14, REV 36
FX
TAPE page: TAPE 0, CRSH 0, AMB 0, CRKL 31
FX · TAPE
EDIT OSC page on ANALOG: WAVE SYNC, SYNC 14, MIX 31, NOIS 0
EDIT
VOICE page: VCE POLY, GLD 1.0 ms, GLMOD RATE, PRIO LAST
EDIT · VOICE
SEL page: ROOT C, SCL CHR, QNT OFF, CHORD OFF
SCL
ARP page: MODE OFF, RATE 1/16, OCT 1, GATE 50
ARP
NOTES page: a piano roll with NOTE, PITCH, LEN, FORCE
SEQ · NOTES
PATTERN page: LEN 64, DIV 1/8, SWG 0, GATE 50, and the pattern drawn
SEQ · PATTERN
GLOBAL page: BPM 72, SWING 0, CLICK OFF, TUNE 0
GLO
MIDI page: CH1 1, CH2 2, CH3 3, CH4 10
GLO · MIDI
ButtonIts pages
ENVENV (ATK DEC SUS REL) · ENV DEST (how much the envelope moves the filter, the pitch and the shape)
LFOLFO (RATE WAVE PHS FADE) · LFO 2 · LFO DEST
FXFX (DST CHO DLY REV sends) · FILTER · INSERT · INSERT 2 · DLY · REVERB · TAPE (TAPE CRSH AMB CRKL: the whole mix through a worn cassette, crushed, with ambience and crackle)
SCLSEL (ROOT SCL QNT CHORD) · SEL 2 (TRN STRUM VLEAD)
EDITthe engine's pages: EDIT 1 · EDIT 2 · FILTER · VOICE · VOICE 2. SAURUS shows CALL and THROAT; ROAR shows DRONE and RING
ARPARP (MODE RATE OCT GATE) · ARP 2
SEQNOTES (the piano roll, note by note) · PATTERN (LEN DIV SWG GATE) · SONG
GLOGLOBAL (BPM SWING CLICK TUNE) · SYSTEM · DRUMS · MIDI · MIDI 2
SAVEPRESETS · USER (your own sounds) · SECTION · TOOLS
TOOLS page: CLRSQ, INIT, DEMO, NEW
SAVE > TOOLS.

TOOLS does things that can't be taken back, so each one asks twice: turn the knob one click, AGAIN shows, turn it one more click within a moment to do it.

CLRSQclears the selected track's pattern
INITsets the selected track's sound back to a plain start
DEMOloads the demo song, VALLEY OF GIANTS
NEWa new, empty project

15Sections and the song

SONG screen: LOOP MODE, 72 BPM, STOPPED; rows 1 A 4 BARS, 2 B 4 BARS, 3 C EMPTY, 4 D EMPTY; ROW PART BARS LEN
The SONG screen (tap SAVE on TRACKS).

A project holds four sections, A to D: each is a loop of all six tracks. Build one, save it with SAVE + key 5–8, change it, save the next. Then play them live with SAVE + key 1–4, or chain them.

The SONG screen writes them in order. KNOB 1–4 pick the ROW, its PART (A–D), BARS and LEN. REC stores the row, SAVE saves the chain, OCT− switches LOOP / SONG mode and OCT+ twice loads. In SONG mode, PLAY plays the song from the top.

The demo song is a song: sections A B C B C D, about 2:40.

17MIDI, the editor, backups

MIDI. Plug the FM-1 into a computer or a USB host. GLO > MIDI sets the channels: a keyboard on channel 1, 2 or 3 plays track 1, 2 or 3, and CH4 is the drums (10 at first). Notes you play on the FM-1 go out on USB MIDI. A MIDI keyboard works in the browser version too.

The editor. The PALEOTONE editor runs in Chrome or Edge and talks to the FM-1 over USB: back up and restore projects, edit patterns in a piano roll, import MIDI files, load your own samples and drum kits. It also comes as a single file you can keep offline (on the install page).

Saving. Your work is kept on the FM-1 as you go. Before an install or anything risky, make a backup with the editor.

18Troubleshooting and recovery

ProblemTry
The installer can't find the FM-1Use Chrome or Edge, a USB data cable straight to the computer (no hub), and close every other MIDI app (DAWs, the editor in another tab). Unplug and plug back in.
No soundTurn up MASTER. Check GLO + keys 1–6 for mutes and 7–12 for solos. Check the track's LEVEL on TRACKS.
The keys do something oddA layer may be locked (LOCK on the screen): tap HOME. Check SCL + KNOB 3 (KEYS) and KNOB 1 (CHORD).
A knob or button feels wrongCalibrate: hold OCT− and OCT+ while switching on (or HOME menu > SYSTEM).
The FM-1 won't start after an installHold OCT− alone while switching on: USB rescue. Then open the installer again and install.
USB rescue doesn't helpRecovery needs a Transporter: see FM-1-transporter.
Back to the official firmwareM-VAVE's own updater, M-UPGRADE: m-vave.com/download.
Something elseReport a bug: what you did, what you expected, what happened.